Description: This game was created over a three month span in my colleges game development simulation class using Unity and C#. A team of three artists and four programmers who came together with a substantial interest in VR development. I worked on parts of the games weapons programming and core VR game systems structure’s.
Team members: Christopher Boone - Gameplay programmer Phillip Dudley - Gameplay programmer Reuben Karpovich - Enemy AI programmer Max Himmel - Enemy AI programmer Ariana Ponce - Enviroment & prop Art Ray Dorschner - Prop Art Ahmad Haron - Prop Art