Description: This game was created in my college’s game development simulation class using Unity and C#. A small team of four programmers and one artists who came together with to build a Nuclear Throne type clone. The AI is the portion of the project i worked on, using A* search pathfinding with the to guide enemies around in 2D space with a grid of nodes as points that could be traversed by them, guiding the enemy to the player’s position. Also I did some simple animation based behaviors for the enemy AI through the enemies’ finite state machine.
Other team members: Christopher Boone - Game play programmer Phillip Dudley - Game Play programmer Adam Schwartz - UI programmer